Responsibilities
- Modification of existing and implementation of new UE rendering components for PC and consoles
- Optimizations of rendering code
- Create clean, efficient and robust code
- Participate in the full development cycle of games starting from basic prototypes through the release
- Collaborate with other engineers as well as game designers, artists and QA
- Additional responsibilities may be assigned as needed
Requirements
- Good understanding of rendering pipeline
- Strong knowledge of C++
- Experience with UE and its rendering architecture
- Experience with Nanite, Lumen, VSM and good understanding of their principle of operation
- Deep knowledge and hands-on experience with modern graphics APIs (D3D12, Vulkan)
- Knowledge of Profilers and Debuggers for various platforms (PIX, Unreal Insight, RenderDoc, etc.).
- Good math skills (linear algebra, vector math)
- Degree in Computer Science and/or Mathematics or equivalent work experience
- Experience in working with large code base projects (2+ years)
- Self-motivated person with excellent problem-solving skills
- Written and spoken English
Would be a benefit if you have:
- Knowledge of modern GPUs Architectures
- Experience with consoles development
Benefits
- Working with an international team of world-class professionals on exciting and challenging projects
- Learning & Development opportunities – mentoring, lectures, participation at industry conferences and events
- Medical Care package
- Sensibly flexible working hours
- Breakfasts, snacks and fruits available during the day, tea and coffee machines
Role Information: EN
Studio: Sperasoft
Location: Europe, Serbia, Belgrade
Area of Work: Art Services
Service: Create
Employment Type: Full-time, Permanent