This position is listed on behalf of a partner company, who manages all applications and next steps. Our partner is looking for a Artiste de niveau senior/Senior Level Artist based in Canada.
This is an exciting opportunity for a Senior Level Artist to contribute to the creation of high-quality AAA game environments in a fully remote setting.
You will transform artistic direction and level design requirements into compelling, playable spaces using Unreal Engine.
The role combines environment composition, world geometry, modular workflows, proxy asset creation, and narrative set dressing.
You’ll collaborate closely with Concept Art, Environment Art, Technical Art, Level Design, Animation, and other creative disciplines.
Your work will directly influence the visual quality, atmosphere, and player experience of ambitious action games.
You’ll also have opportunities to explore new techniques, improve workflows, and contribute to R&D initiatives.
This is a strong fit for an experienced artist who enjoys creative problem-solving, collaboration, and pushing their craft forward.
Accountabilities:
- Create and deliver playable levels that align with artistic direction, level design requirements, and established quality standards.
- Build world geometry, level composition, modular environments, and initial/proxy materials in Unreal Engine.
- Create, adapt, and redesign existing assets to support new forms, environments, and gameplay needs.
- Develop blockouts, modules, proxy assets, and early-stage level elements to establish the foundation of playable spaces.
- Apply narrative set dressing and artistic principles to create cohesive, engaging, and visually compelling environments.
- Deliver work according to specifications, production schedules, and established workflow requirements.
- Participate in reviews and proactively incorporate feedback from leads and peers while maintaining a professional and collaborative approach.
- Collaborate with Level Design, Environment Art, Technical Art, Animation, Concept Art, Character Art, and other teams to solve artistic and technical challenges.
- Contribute to research and development initiatives by exploring new techniques and helping improve pipelines, tools, and workflows.
- Maintain high standards of visual quality while adapting to evolving project requirements, styles, and production priorities.
Requirements:
- Strong portfolio demonstrating playable levels, created geometry, and high-quality environment work.
- At least 3 years of experience in AAA console/PC game development, including at least 1 year of experience working with Unreal Engine.
- Hands-on experience with Unreal Engine and strong understanding of modular environment workflows.
- Proficiency with industry-standard 3D software such as Maya, 3ds Max, Blender, ZBrush, and Photoshop, or equivalent tools.
- Strong understanding of traditional art principles and foundational design concepts, including composition, layout, shape, form, texture, value, color, and lighting.
- Ability to interpret artistic concepts and creatively develop ideas beyond the initial direction.
- Experience with narrative set dressing and creating environments that support storytelling.
- Knowledge of PBR shaders and normal-map workflows.
- Ability to adapt to new visual styles, techniques, tools, and production workflows.
- Strong ability to receive, understand, and implement constructive feedback.
- Excellent communication and collaboration skills, with the ability to work effectively across multiple disciplines.
- Strong written and verbal English communication skills.
- Experience with Unreal Engine 4/5, environment modeling, traditional art, graphic design, or level design is considered an advantage.
Benefits:
- Fully remote opportunity within Canada.
- Benefits package fully paid by the employer, including individual and family coverage.
- Comprehensive dental coverage, including major dental services.
- 4% RRSP matching, with contributions fully vested from day one.
- One paid week off during the winter holidays.
- 20 paid vacation days.
- 5 paid sick days.
- Free virtual healthcare and mental well-being sessions for employees and dependents.
- Personal and professional development opportunities within a global environment.
- Opportunity to work alongside passionate creative professionals on ambitious AAA game projects.
How Jobgether works:
We use an AI-powered matching process to ensure your application is reviewed quickly, objectively, and fairly against the role's core requirements. Our system identifies the top-fitting candidates, and this shortlist is then shared directly with the hiring company. The final decision and next steps (interviews, assessments) are managed by their internal team.
We appreciate your interest and wish you the best!
Data Privacy Notice: By submitting your application, you acknowledge that Jobgether will process your personal data to evaluate your candidacy and share relevant information with the hiring employer. This processing is based on legitimate interest and pre-contractual measures under applicable data protection laws (including GDPR). You may exercise your rights (access, rectification, erasure, objection) at any time.
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