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Mozilla

Contract Staff Software Engineer - Performance Graphics (C++,Rust, WebGL)

Mozilla·11 days ago

⏰ Full-time🎯 Lead / Principal💰 CA$145,800 – CA$186,172🇨🇦 Canada📅 Sep 22, 2026

The role

You will take on the ongoing maintenance and engineering work in Firefox’s Graphics area (rendering, compositing, images, canvas, WebGL). You help keep the graphics code healthy.

Responsibilities

  • Own day-to-day Graphics maintenance: bug fixes, regressions, test upkeep, incoming issues.
  • Diagnose and fix graphics problems across platforms (Windows, macOS, Linux, Android).
  • Carry code review and routine upkeep so the FTE engineers can focus on performance.

Definition of done

A healthy Graphics area, backlog and regressions kept down, with the team’s senior engineers freed to focus on performance.

Required qualifications

  • Strong C++ and/or Rust.
  • Knowledge of graphics frameworks and GPU architecture.
  • Strong debugging and optimization in a multithreaded codebase.
  • Able to work independently and lead technically in a large, mature codebase.

Preferred

  • Shader languages; mobile/Android; open-source collaboration.

Hiring Ranges:

Canada Tier 1 Locations
$145,800—$186,172 CAD
Canada Tier 2 Locations
$131,400—$154,600 CAD

Market context

Measured from remote postings we have tracked ourselves — not self-reported survey data.

What Lead / Principal Engineering roles in Americas pay

25th
$168k
Median
$203k
75th
$238k

Based on 6,060 comparable postings with disclosed salaries, last 12 months.

How Mozilla is hiring

Last 90 days
150 roles
Total tracked
459
Hiring across
11 job families

Tracked since June 2025.

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