Senior Crowds Technical Artist
Skydance·2 months ago
Responsibilities
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Sets up crowd assets and HDAs within the existing Houdini pipeline and tests new procedures and workflows under the artistic supervision of the Crowds Lead and Supervisor.
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Creates a rangeofcrowdagents (bipeds/quadrupeds and vehicles) forefficientsimulation.
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Applies and executes crowd behaviors on shots with the highest quality standards.
- Has strong technical problem-solving skills including the ability to troubleshoot pipeline issues and the ability to resolve shot-specific technical challenges independently.
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Keeps up oncurrentartisticmethodologies and ontechnologytrends and toolsthatbestsuittheproduction and thecompany in thedevelopmentof a stronger creative and technicalenvironment.
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Works together with the team providing them with support, guidance and instruction in areas that contribute towards their artistic and professional growth.
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Follows the Supervisor’s and Lead's guidance.
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Provides hands-on assistance to the Crowd Animators.
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GivesfeedbacktothedepartmentTD’sto continue thedevelopmentoftools and workflowsassociatedwith crowdfunding.
Requirements
- 5+ years in VFX or animation industries.
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3+ years in the animation industry.
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Excellent knowledge of Houdini Crowd system.
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Working knowledge of Maya, Houdini in production environments.
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Knowledge of procedural rendering in Renderman.
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Experience in creating crowds for animated films.
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Deep understanding of the entire CG pipeline, from assets to lighting.
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High English level desirable.
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Spanish desirable.
Market context
Measured from remote postings we have tracked ourselves — not self-reported survey data.
What Senior Engineering roles in Europe pay
- 25th
- $85k
- Median
- $114k
- 75th
- $140k
Based on 1,039 comparable postings with disclosed salaries, last 12 months.
How Skydance is hiring
- Last 90 days
- 13 roles
- Total tracked
- 60
- Hiring across
- 9 job families
Tracked since July 2025.