Founding Game Artist- Cortex Studio
Voodoo·5 days ago
About Voodoo
Founded in 2013, Voodoo is a tech company creating mobile games and apps with a mission to entertain the world. With 800 employees, 7 billion downloads, and over 200 million active users, Voodoo is the #3 mobile publisher worldwide by downloads. Its portfolio includes games such as Mob Control and Block Jam, studios such as BeachBum, and apps including BeReal and Wizz.
This role is fully remote and open to candidates located within two hours of Paris time.
Team
Cortex is a small, agile studio creating elegant puzzle games designed to sharpen the mind and offer a meaningful alternative to brain rot. Our first product, The Almanac, is already enjoyed by thousands of players.
You will join the founding team and work closely with product and engineering, with direct ownership and a major influence on the studio’s visual identity.
Role
As Founding Game Artist, you will own the visual production of Cortex’s games from start to finish. Working alongside the Studio Director, you will shape the art direction, design the UI, create 2D/3D assets, produce animations and VFX, and integrate everything directly into Unity.
This is a highly hands-on role for a versatile artist who can take a visual idea from its first exploration to a polished experience running in the game.
Define and evolve the visual identity of Cortex’s games
Design clear and polished gameplay, onboarding, progression, and monetization interfaces
Create and adapt production-ready 2D and 3D assets
Design and implement animations, transitions, VFX, and visual feedback that improve clarity and game feel
Integrate and polish screens and assets directly in Unity
Prototype quickly and iterate with product and engineering
Maintain visual quality, consistency, and mobile performance across the entire experience
Profile
Advanced hands-on experience with Unity, including UI, animation, particles, materials, and asset integration
Strong command of Blender, Maya, or an equivalent 3D production tool
Strong animation skills in 2D, 3D, or ideally both
Strong 2D game art and UI skills using Figma, Photoshop, Illustrator, or equivalent tools
Good understanding of real-time production constraints and mobile optimization
Able to troubleshoot visual implementation independently and collaborate effectively with developers
A generalist background, ideally developed across mobile games, independent studios, creative production, or small teams
Founder mentality: proactive, pragmatic, hands-on, and ownership-driven
Fluent in English
Benefits
Competitive salary + performance bonus and other benefits according to the country you reside.
Market context
Measured from remote postings we have tracked ourselves — not self-reported survey data.
What Mid Level Design roles in Europe pay
- 25th
- $64k
- Median
- $83k
- 75th
- $130k
Based on 132 comparable postings with disclosed salaries, last 12 months.
How Voodoo is hiring
- Last 90 days
- 31 roles
- Total tracked
- 176
- Hiring across
- 10 job families
Tracked since June 2024.